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Thread Statistics | Show CCP posts - 46 post(s) |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1057
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Posted - 2013.08.01 19:47:00 -
[1] - Quote
Smoking Blunts wrote:so damnation gets 20% armour res bonus and 50% armour amount.
the eos and astate both start with less base armour and get a rep bonus plus dps bonus... like wtf
surely one of them should get the res and armour amount bonus
same can be said for vulture and the claymore/Sleipnir
you want them on grid? so at least give us one from each race that can stay on grid a while before it explodes please
An then you'll start watching full gangs of command ships everywhere assaulting everything with little to no logistics because they can either push stupid amounts of dps and reps or because they can simply bring enough dps and even more stupid amounts of tank.
Look at it like this, Command ship are already solo pownmachines in solo situations, give them more without drawbacks and they'll become high/low sec nightmares, null sec full fleets of those and some support would become impossible to kill.
Atm the balance seems rather in line, first the amount and advantage over T3's I'm super happy with this, then not much happy about DPS nerf but they're getting a bit extra here and there. Local reps are changing a bit, not as far as they should get balanced because deadspace SB's will still be stupidly op, take a Sleipnir with a faction SBA+combat booster+implants+links and you get a thing able to tank an entire gang on his own and still not die. (double xl'asb was exactly that and I did it a couple times)
If something claymore and vulture need is better agility or speed, I'd say both for all command ships, after all at this SP level the commander should be able to fully experiment the benefits of his skills with such ship. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1058
|
Posted - 2013.08.01 21:14:00 -
[2] - Quote
Dvla wrote:Could we maybe fix the "small" bug of wing commanders not receiving fleet commander's bonuses before we start to try to put the ships on grid? This should be the main priority' before ANY changes to the boosters.
Why is the command processor module still in the game? It serves no other purpose than to be a big **** you to all shield fleets for even considering putting t3 boosters on grid. Armor t3 booster can be tanked, shield one can't. Armor can put on extra links without sacrificing tank, shield can't. By the time this year is done there will not be many, if any, shield doctrines left in 0.0 anyway.
Why don't any of the skirmish boosting ships receive resist bonus per skill level? You clearly do want to put them on the field but what do you think will happen when you have 5 claymores on grid (without FC bonuses because they don't ******* work for wing commanders) with low EHP to begin with? Even if you don't have enough DPS to headshot the FC Damnation at the beginning, it's quite likely that the logistics don't have all of the wing commanders pre-locked (that would take 6 out of 8 max targets for a t1 logi for example) so you can just kill all the wing commanders. I mean just look at the EHP difference between an FC slot damnation (that gets its own bonus) to a wing commander skirmish boosting ship (that doesn't get the FC bonus). What's the difference? 2 or 3 times more EHP. I mean jesus ******* christ what the **** is going on.
Active tank bonuses on command ships? Really? I get that you want to give them some damage role even if I strongly disagree with that (since you know.. They will be using the highslots for links>probe launcher>other utility) but why would you want these ships to do every single thing? These are fleet ships, designed to be flown with fleets and while them being able to be flown solo as well that doesn't mean they need that kind of bonuses for it. That's like putting damage bonuses to logistics ships so that they can shoot something when they are flying solo and do you see that happening?
Why is the Damnation - any other command ship EHP difference not fixed? I get that your goal for the past year has been to get rid of all shield doctrines but isn't it going a bit too far already? And BTW you fix this by giving more EHP to the other command ships, not nerfing the Damnation. Just making this point clear since you clearly need some guidance on the issues with these ships.
The only thing these changes do for a 0.0 pilot is making flying boosters even more annoying than it already is. In serious business fleet all wing commanders will still be t3 boosters but now you have to scan for probes all the time. Yes it makes them vulnerable but it sure as hell is less vulnerable than flying a (relatively) paper thin wing booster on grid. Is that fun? No it ******* isn't. Yes you balanced some stuff and gave them shiny new stats but you clearly are not understanding the big picture here. You want to put fleet boosters on grid and have an effect? Then make them be able to do that, not be the best plex tank or a mission runner. You have absolutely the wrong problems in mind when you designed these ships.
Overall nerfs to effectiveness of links is great though so job well done on that at least.
This guy must be Space Jesus.
+1
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1060
|
Posted - 2013.08.01 23:05:00 -
[3] - Quote
Hortoken Wolfbrother wrote:People quote text worth quoting. Note how I quoted everything you said worth saying.
He's problem is not relevant to this thread, maybe he just posted in the wrong thread and should get a link to some PC provider or CCP customer support.
 *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1066
|
Posted - 2013.08.03 12:07:00 -
[4] - Quote
Dvla/Diivll got it right again.
Despite my self being against OGB he makes a lot of good points to keep it because CS are not being revamp correctly and he made also a good explanation on what and why.
Command ships point on EHP and survivability is an important point, the main one after % boosting bonus on top of wing fixes. Right now with proposed changes there's not much of a choice than boosting golden chickens legions brick Proteus because everything else will simply die in a fire far too easily, still better to have ogb T3s providing smaller boosts almost totally safe than bring them to the field for same reasons he explained. Removing OGB in this case will not make command ships other than golden chicken any better on grid but easy targets.
-2 Rep bonus chips for Gallente for ex is silly, all races need at least one command ship able to push Damnation EHP so they are ok on grid, it has been said before and needs to be said again.
About OGB I still think this needs to be completely removed from the game because as it stands right now several issues are not being solved but delayed. If OGB goes away everything that isn't a golden chicken command ship can't survive long enough, so can we expect another CS revamp after that? -or the right way is to do it ASAP instead making future OGB removal or important changes easier?
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1078
|
Posted - 2013.08.05 12:13:00 -
[5] - Quote
In the end doesn't really matters/cares for me how much my opinion here is worth or not, I'll be flying the next OP one because I can.
2 active tank galletne SCs? no worries I will not be boosting fleet or gang anyway but ganking with tanky BC's  *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1097
|
Posted - 2013.08.07 19:20:00 -
[6] - Quote
Mister Vee wrote:Ugh, Fozzie, I'm sorry but this is all really stupid. I'm not sure what you're trying to achieve exactely, but it's failing hard. Still can't use on-grid boosting
- Wing commanders will not get FC bonuses, which means they cannot survive at all
- Even if they did get FC bonus, only the damnation has enough hp to survive getting volleyed right off the field. Vultures will instadie in large engagements, while claymore hp is just laughable (often less than a regular battleship).
Off-grid boosting just got more annoying- Everyone is using boosters because they are too good to ignore, and because command ships just die, people HAVE to use off-grid boosters. Everyone does it on alts, because obviously it's boring to sit in a pos, but at least you could park it and leave it. Forcing them into safes because you don't fix boosting properly seems unfair to me
- Off-grid boosting is dumb and boring, but it's necessary to level the playing field since everyone is doing it.
What's the point? Why not go all the way? I'm no game designer, but my suggestion would be something like - Fix wing command bug first
- Rebalance field command to skirmish/active tank/dps bonuses, 1 link
- Rebalance fleet command to universally very high ehp, slots for utility instead of dps, 3 -4 links
- Find an alternative for command processors entirely, they're dumb
- Then remove off-grid boosting entirely
- And don't ignore smaller fleets who are too fast for bringing slow command ships with them...
Space Jesus has talk. You should read this at wake up and 10 times before hitting your bed Fozzie.
What I don't get is your absolute closed idea about Damnation being the only possible choice for commanders because they have enough ehp. You're not offering options but instead force this ship as only possible setup because anything else will simply die, thus not funny to fly thus no one will jump in with a smile knwoing a first or second volley they get the right to watch the rest of the fight on twich tv.
Just say it if you can't because of whatever code but stop pushing the same reasonning over and over when everyone and his grandmother is able to see the mistake in your decision. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1100
|
Posted - 2013.08.07 20:02:00 -
[7] - Quote
Shpenat wrote: I can understand his motives. If he gives every CS the tank of damnation he will have to kill its gank. ANd people will complain again that they do no damage and are thus not good for anything.
He can't give them bot tank and gank because they would be way to overpowered. Imagine a CS doing 1200 dps (like astarta can) while having ovek 250k ehp (damnation). I call that bad balancing.
So if his goal is to give all of those ships good enough dps he needs to reduce the tank.
But that's absolutely not what we're asking for !
As Vee perfectly explained we need A command ship per race able to push Damnation tank, DPS is not the FC/commander problem because there are better ships dedicated or specialized for this, ok to hoar on KM's but no need 800dps CS. Make the second one still tanky but less, less links and eventually take down some of that dps, COMMAND ships should not be solo pownmobiles no matter the number of ships on the gang or solo. For that people should train T3's or take faction ships. Look at the sleipnir and how many people bring for fleets? -none, it's a gang/solo pownmachine CS that not even fits links most times, this is silly. Gallente get two clones of Sleipnir and matar gets one half good tanker slow as a battleship with bulkheads in lows.
Logisitcs can perfectly survive with little tanks, with current large fleets numbers command ships never, if it's not a Damnation or if you don't have 30 logis on the field 10 already exclusively dedicated to the FC (and all other pre locking also) even then with perfect volleys despite so many logis I've seen super tank Vultures get two volleyed off the field (alpha is really stupid for this)
Command ships are specialized boosting ships, why the hell should they do more dps than HACs? -take dps out and give them HP for higher tiers and loose some dps for mobility for second tiers. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1101
|
Posted - 2013.08.07 20:16:00 -
[8] - Quote
Shpenat wrote:That's a bit tricky. Which one should do which? Lets take astarte and eos (as those are ships I know best).
It seems astarte is better for small fleets while eos for larger. SO in the end there will again be no option for eos to do any significant damage. So skirmish commander who wants to use drones now has no ship to fly.
Fozzie is telling you with this change: want to boost fleets cross train Damnation
This is what is boring people who spend time training command ships with views on either FC or simply boost friends.
Then there's fleet bug Vee explained already, wing commanders not receiving fleet commander boosts. This is not a simple annoyance, it's really really annoying specially flying paper tank ships getting volleyed by a bazillion of sentries or hundreds of battleships alpha. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1106
|
Posted - 2013.08.07 20:56:00 -
[9] - Quote
Michael J Caboose wrote:2) Want an epic fleet boosting brick that can withstand the alpha of ten thousand Arty Maelstroms? Fine, here's your heroic brick with it's crappy info war links that almost no one cares about.
Translation: fly Amarr command ship because it's the ONLY one doing so but then there's a little issue, bring an armor command ship to shield fleets is a bit annoying heh?
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1112
|
Posted - 2013.08.08 09:45:00 -
[10] - Quote
Shimbei wrote:Maybe it's a lack of direct experience? Why not open up a constellation or two in UUA-F4 with some dev group holding sov. We'll come and fight you I'm sure.
Up for this
*removed inappropriate ASCII art signature* - CCP Eterne |
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1112
|
Posted - 2013.08.08 09:58:00 -
[11] - Quote
Rain6638 wrote:disambiguate.
-those command ships that didn't receive bonuses to links anyway -> assault battlecruisers (calling it a command ship previously was a misnomer, since all battlecruiser hulls can fit links. Field Command ships were literally T2, Assault BCs)
-those command ships that did receive link bonuses -> Command Ships
-if you want two racial command ships, give one a covops cloak. (Black Ops BC with bonused links; this fills a BC gap and command role in the covert line. I don't see why not--when recons have the modules used best with skirmish and info links, and have covops force recon variants)
Covops BC:
Primary Skill required Command Ships V
Secondary Skill required Black Ops I
I don't like solo pownmobiles because it's always fun at a very large number of other players unfun, it's fun 5min then I get quickly bored, no challenge whatsoever.
But this could be really nice indeed to replace T3 command sub (never gonna happen anyway for what we see). I mean a T2 BC with that firepower and Cov OPs Cloak on top? -ho man I'd get a full hangar of those !! *removed inappropriate ASCII art signature* - CCP Eterne |
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